Post Jam Update #1


So this game was made as an entry to the Vylocity 2022 Game Jam, and it turns out we won! ๐Ÿ˜๐Ÿคฏ

Now that the review period is over, we can update our games, and there are a few things I'd love to do for this game before I consider calling it done.

Here are some of the changes you can try as of now, and then I'll follow those up with talking about some of the upcoming/planned changes.

Please Don't Scribble Me v1.0.1 Changelog

  • Added local player client side positioning
    • There's now no easily perceivable input lag for your player's position while online
  • Reduced amount of obstacles near buildings that made it easy for enemies to get stuck
  • Increased the region in which paths increase entity speed so it's easier to keep their movement buff
  • Made it so bot players move a little more randomly, helping to haphazardly navigate around walls
  • Made it so bot players will slowly make their way towards the player or bot with the crown from anywhere on the map
  • Made it so bot players will intentionally pick up nearby power ups
  • Added decorative tile flooring in and around some buildings
    • These give a very minor speed buff as well over normal tiles
  • Added a distinguishably unique tile below power up spawn points that are in buildings
  • Tweaked which power ups are available in the center building so they're less predictable and OP
    • There's now random potion power up spawns, so you might get a health or a speed in certain places
  • Added outlier buildings near the center building that are close but not visible to each other
  • Fixed bug where the crown would stay on your character for a moment after respawning
  • Made it so no one can be crowned king unless they have a score of at least 10
  • Fixed bug where players could get stuck scaled up until they took damage after a respawn
  • Fixed bug where players retained their speed potion buff on respawn
  • Fixed bug where pressing and holding space allowed players to spam attacks too quickly

Planned Changes and Improvements

As promised, here are some bullet points on what I hope to accomplish in an upcoming update or two. No promises here, but this is what I have currently on my Trello board to do.

  • Add a title screen and pause menu
    • Include a button for credits
    • Include controls to toggle mute and adjust volume for music and SFX
    • Include links to my twitter and discord server
    • Include instructions on controls/how to play
  • Update the scoreboard in game
    • Bold or otherwise clearly note the player's own score in the list
    • Improve the aesthetic for how the scoreboard looks
  • Prevent players from being able to spawn super close to each other or enemies
  • Encourage bots not to spawn super far away from players
  • Give the player who deals a final blow to a player or bot player their wearable power ups
    • i.e. if player 1 KOs player 2 and player 2 has a sword and shield, player 1 should get those
  • Encourage bot players and enemies to change directions if they are bumping into the same thing for a long time
  • Allow some bots to start with some power ups already active if they aren't near other players
  • Add fancy scribbly animations for when a player dies showing them getting scribbled!

Oh and lastly, forgot to mention, there is a new thumbnail/banner thingy-ma-bob for the game!

Files

PleaseDontScribbleMe v1.0.1.zip 8.5 MB
Jul 18, 2022

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