Version 0.5 (Bug Fixes & Balancing)


After reviewing feedback and testing further, I noticed that there were a few game breaking bugs and balance issues that made the game either unplayable or simply un-enjoyable at times. The problems were just too easy to fix to ignore, so here's a quick update that should make the game play as it was originally intended for the jam.


Bug Fixes:

  • Fixed case where there wouldn't be enough objects to interact with after a few minutes of gameplay
    • There was a problem where destroyed/despawned objects weren't getting removed from a list with a limit, so after some time there would be less than 10 interactable objects instead of the normal 80.
  • Fixed issues with polarity (the way all objects push and pull each other without touching)
    • All objects have a polarity value which dictates how their magnetic push or pull works. Blue asteroids were meant to push other blue asteroids away and pull red and gray asteroids, while red were meant to push red and pull the others. I made a mistake and all objects with polarity pulled each other instead of pushing when necessary, which caused all of the objects to clump up and create impenetrable walls of doom.
  • Fixed missing/broken interaction between asteroids and batteries
    • Asteroids destroyed batteries when colliding with them before the batteries could interact with the asteroids to reverse their polarity as intended. Now when an asteroid hits a battery, it will experience a change in polarity.
  • Fixed missing/broken interaction between energy and claw
    • Energy was supposed to be grippable with the claw, and now it is.

Balancing/Quality of Life Changes:

  • The player's score is no longer reduced when colliding with asteroids
  • The max range of the claw is now slightly increased

Leave a comment

Log in with itch.io to leave a comment.